He will make a note of when he was in Myth Drannor and stumbled across old teachings that spoke of a hiddenĮlven Outpost within The Spine of the World. You will receive this when you talk to Orrick The Gray about what he studies and the books he has been reading for many Thanks to Ola for pointing this missing quest out for us! You'll get experience for this as you learn the true story behind the Evening Shade Inn. Go upstairs in the Evening Shade Inn and search the chests, namely the right-downmost one for a ring and If you speak withĪldwin, he will of course deny everything but that's when you get into a little investigation on your part. Saying that how Aldwin obtained the Evening Shade Inn are a bit murky, to say the least.
While speaking to the waitress of The Root Cellar, she will tell you a little about Aldwin if you ask, Of experience and that is using a Cleric or Paladin while inside The RootĬellar on the patrons, one of them you will be able to convert to the paths Not entirely a quest, but worth mentioning because it gives you a fair amount This and get him to confess for some experience! After this, the room rates lower as well. Up in the room, you will find a legacy key that proves Aldwin is not entitled to the Inn. If you go upstairs in the Inn and pick the lock on one of the boxes Took over after the previous owner just vanished. Speak with Amelia who works inside of The Root Cellar Tavern and she'll mention just how suspicious it is that Aldwin First though, let's look at the mini-quests.ĪMELIA'S QUEST While searching through Kuldahar, you will come across those asking you to help them in their time of need and there areĪ small handful of quests to keep you busy but mainly you will be concentrating on the story advancement quest given to Kuldahar consists of the following people: Once you'veĭone that, head to Arundel and listen to everything he has to say, regardless of the fact some of it does not pertain to theĪdventure, it is very well scripted and worth the read. Much ground and information as possible before heading to Arundel for your main quest into The Vale of Shadows. Your best bet while visiting Kuldahar is to talk to everyone and visit every building within the small village and cover as Their home and you will learn that the very Great Oak that lays in KuldaharĪnd that warmth springs, is beginning to fade which will unsettle the The story will unfold as you venture through each building and talk
Will advance you in the story, while others will be mini-quests branchingįrom the main plot, yet still keep you very well involved. Made it my favorite, even over the well done city of Baldur's Gate in theirīe your home for sometime as there are many quests to go on and those that The lighting, shadows and everything about Kuldahar Of white snow, birds calling from high above in the tree tops really sets
Tree rising from the ground while all the buildings jut out from large roots You'll be arriving here from Kuldahar PassĪnd if it's your first visit as it was mine, the atmosphere Interplay hasĬreated with this village is something else. The Vale of Shadows The Outer Crypts The Tomb of Kresselack The Black Wolf (LVL 1) The Tomb of Kresselack The Black Wolf (LVL 2) The Tomb of Kresselack The Black Wolf (LVL 3) The Online Maps The Quests The PROLOGUE CHAPTER 1 CHAPTER 2 CHAPTER 3 CHAPTER 4 CHAPTER 5 CHAPTER 6 ITEM LISTĪbout the Village The People The Online Maps The Quests